A downloadable project

This work analyzes the acclaimed game Deep Rock Galactic. Focusing on its strengths, its weaknesses, its acquisition and retention of users, and its possible economic income. After observing all this, several new features and mechanics are proposed trying to alleviate some of the weaknesses observed in the game, furtherdeveloping one of them. And also taking into account their different production values. 

It should be noted that the analysis of this game was realized at the beginning of 2021. Therefore, Ghost Ship Games had not yet started its Seasons operations. Which solve the certain decline that is attributed to the game in the analysis or directly improving some of the weak points mentioned, such as the in-game communication system.

This document is only meant to be a representation of abilities.

The software used: Microsoft Power Point.

*The document is written in Spanish.*

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